The Purrrfect School Year

Skylar Shields, Spring 2022

For this final project I chose to make a game using twine that focuses on the events from my group’s play through of The School Year Games. I crowdsourced content in the game by using situations my group members came up with during our playthrough throughout my story. I also used CharNG in my writing process to combine plot lines from different tv shows and from my groups play through and see what interesting plot combinations would come out of it. Then I combed through those and took them as inspiration for the storylines I put into my game as well. I was able to use N+7 and the anagram generator in creating two secret codes for my game, “Caterpillar Noodles” from N+7 and “A Cheerless Tripping Tummy” from the anagram generator. I used transcription from otter.ai to speak a lot of my ideas into words so that I could get my ideas into writing and edit them to make sense for the story. I used the historical romance setting on the Botnik predictive writer to come up with a note that a boy writes to the main character that said "Even as autumn approaches, the sight of you is enough to keep me warm. Please be mine”. I used the oblique strategy cards throughout the creation of my game as well in order to help me out anytime I felt stuck or couldn’t figure out which direction to go. The first one I used was “Use an old idea” and it inspired me to add a makeover scene to the project since I had just done a project in another class about makeovers. The next one I came across was “Be extravagant” which led me to try and create a lot of overlapping storylines, different endings, and connections throughout all the different parts of my game. This ended up being very challenging and I found I was having a hard idea creating as many storylines as I had originally wanted to, but the next oblique strategy card I got said “Tidy Up” so I figured that was a good time to try and delete storylines that weren’t really going anywhere and instead connect storylines that I was having a hard time trying to complete. The next oblique strategy card I pulled said “You can only make one dot at a time” which ended up being very helpful advice because at that point in the project I had started creating a lot of new passages at the same time and moving to next one without completing the first one and it was making my story very jumbled, so by slowing down and taking things one passage at a time I was able to make more story more finished. Finally, the last oblique strategy card I pulled said to “Use Filters” and I took this as inspiration to filter some of my story arcs down so that instead of always having two options they sometimes only have one option for the character to pick. This was extremely helpful in getting my game to a point where it was not overly convoluted and from then on I was able to finish the storyline much more efficiently.